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Lorenzo HS

Lorenzo HS

Game Developer | Software Engineer

“Everything should be made as simple as possible, but not simpler”

Recent

Creating optimized, convincing explosions for Unreal Engine 5
Unreal Engine Blueprints UE Materials Tutorial
G!RO
Unity C# Personal project
Alien Agent
Unity C# Personal project VR
Nadurines
Unity C# Professional project
My first (unnamed) Game Engine
Game Engine Architecture C++ SDL2 Assimp Personal project
Galaxy Forces
Unity C# Personal project
Pre trip Inspection (US CDL)
Unity C# Professional project VR AR
FADE
Unity C# Personal project Game Jam